
Credit: Firefly StudiosĪt a base level, this means getting your settlements up and running is easier, but it also causes issues that when you’ve got enough resources to ensure you are filling bellies, there isn’t much work needed to maximise efficiency, and economic tinkering doesn’t appear to have much depth to it. It takes a little while to get going, but there’s no supply chain. Early entries that featured bread as a staple food, required you to plant wheat fields, build multiple granaries and bakeries, then have them all working together in unison to make sure you had an ample supply of bread.

It sounds like a banal change, but having rice be such a basic staple changes the pressures that logistics had in prior Stronghold games. READ MORE: ‘Maquette’ review: exquisite puzzler that doesn’t quite fit togetherĪs an example, one change is from the staple food of bread, to rice.As much as the details change, the surface remains the same, but some of those details do add interesting texture. Missions see you build castles, build forces, and either survive waves of enemies, or take out an opposing law. The change of locale brings with it a light change in some mechanics, but this is still Stronghold.

STRONGHOLD WARLORDS REVIEW SERIES
It’s not as prominent in the cultural consciousness as European Medieval Warfare – after all, Firefly Studios‘ Stronghold series started in this era, and managed to eke seven games out of it, including with two set during the Crusades, in the sandy deserts of the Middle-east. For now, the trailer is the closest available for a feel of the game.It occurred to me fairly early on in my time with Stronghold: Warlords that I wasn’t really all that au fait with Asian siege warfare. That’s a huge amount of time, and there will no doubt be a trickle of information on Stronghold: Warlords in the interim. Though there is a listing for the game on steam already, the vagueness of a 2020 date means it could be anywhere from six to eighteen months before the game is available. All changes to a working formula are laden with some risk, but a successful execution on this new mechanic could be what’s needed to revive the Stronghold franchise.

The intention here is to bring an additional layer of strategy to the game and bring something more to the franchise than a cosmetic change. While shifting the focus to a region they haven’t covered for will help the game feel fresh, a new feature that might shake things up in Warlords… are warlords. Part of the challenge for Firefly then is to try to recapture the magic that the earlier Stronghold titles had. Most of the Stronghold releases since Kingdoms have also been releases or remasters, which puts us further from an original, solid release. In general, it’s been the games that shot for something new – Stronghold Crusader and Stronghold Kingdoms – that have been met with similar regard to the original, while the direct sequels (and one offshoot in Stronghold Legends) that haven’t measured up.

While there have been a number of entries in the Stronghold series since its inception with the first game in 2001, it doesn’t take much to see that the subsequent games have been met with a mixed reception. With a trailer that dropped for E3 as part of the Kinda Funny Games Showcase, the gaming world learned of Stronghold: Warlords, an RTS covering 1500 years of Asian History. Firefly Studios have announced that a new game is in development under the Stronghold banner, due for release in 2020.
